It doesn't say it's the best algorithm, just that I found it best working for me and my fingertricks, the other algorithms are also used by speedcubers. The bolded algorithm is the one that I use in my solving. Keep in mind that you want to use these algorithms to understand how they work and to be able to make an intuitive solving, rather than algorithmic solution. I added the best solving algorithms for all the possible variations. The variations are divided into groups according to where the corner & edge pieces are located in the Rubik's cube. Many of these cases are very similar to each other (mirrors) and therefore use similar solutions. There are 41 different variations for solving the corner-edge pieces in the F2L step.
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